Simple Machines
WebQuest
In this
WebQuest you will
- explore the different kinds of simple machines
- locate examples of each simple machine in the real world
- demonstrate basic relationships between force and motion
- use vocabulary words related to this topic to answer and ask questions
- identify inventors that have used simple machines to contribute
to our society
- calculate work and power, and
- use simple machines to solve a problem.
1. Using the following
links/resources, each group will create a picture book for the vocabulary
words below. Each picture book page will include a definition (explanation
of the word), image (drawing, clipart...) that shows or describes
the word, and a real life example.
Links/Resources
6
simple machines & online quiz,
Simple
Machines,
The
Elements of Machines,
Levers,
Levers,
Inclined
Plane,
Simple
Machines,
Experiments
with Simple Machines,
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1. Force
- Newton
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5. Spring Scale
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2. Friction
a. sliding friction
b. rolling friction
c. fluid friction
....- lubricants
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6. Simple Machines
a. inclined plane
b. pulley - fixed, movable
c. screw - pitch
d. wedge
e. wheel & axle
f. lever - 1st, 2nd, and 3rd class, load, fulcrum, effort
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3. Work
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7. Machine
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4. Power
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8. Torque
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Example: Title Page
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Example: Picture Book Pages
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Simple Machines
Picture Book
Group Member Names
The Rice School
Month Day, Year
Science Period ___
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include image
include definition
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2. Class Assignment
- handout on simple machine
Group Quiz 4/18 - Simple
Machines review from class
or try FunBrain
- listen for Secret Password in class. Type in your first initial
and last name when it asked for "Your Name"
3. Rube
Goldberg's Inventions have become synonymous with maximum effort
to achieve minimal results. Go to Rube Goldberg's Inventions and choose
three of the ten inventions listed. Work with your group to identify
at least 5 simple machines used in each of the three inventions your
group picks.
Click on
Leonardo's
Mysterious Machinery and look at the eight machines. Have your
group identify at least 2 simple machines in each invention. Figure
out what the machine actually does from the choices given. To learn
more about Leonardo click on
Inventor's
Workshop.
4. Now
it's your turn to be an inventor!
1. Create a mousetrap that has at least 5 steps
2. Include 3 to 4 different simple machines that will trap
(not hurt) a mouse
(extra credit will be given to those that can use more).
3. The mousetrap must be built of materials and supplies that your
group brings (do not forget items such as masking tape,
duct tape, string, screws, nails, wood ramps, marbles, cups, dominos,
hammer, pulleys...) (cheese & mice do not need to be purchased)
DO sawing at home, DO NOT use flames or blades in your
mousetrap.
The "mouse" must be trapped "alive": no bashing,
smashing, or mutilating.
( extra credit will be given to those groups that can
use an alternative energy source
in their mousetrap to do work, or identify where potential
or kinetic energy is present in your mousetrap )
* Reminder - your mousetrap should work like
a chain reaction. The mouse sets your mousetrap in motion and catches
the mouse without the mouse having to move.
STEP
#1 - Class Journal (100
points)
1. Record your groups daily progress (complete sentences)
2. Teacher signature daily - to verify progress
STEP #2
- Blueprint - (100 points)
On a sheet of paper 11 x 17.
1. Draw the mousetrap
2. Label the simple machines where they are in the mousetrap
3. List the steps of the trapping process - minimum of 5 (numbered)
4. List each member of the group and the materials they will bring
to make the mousetrap.
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Drawing
of mousetrap
(label all simple machines)
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Process
minimum of 5 steps
1
2
3
4
5
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Student Name.............Materials
1
2
3
4
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STEP
#3 - Bring Supplies Assigned to you (100
points)
STEP #4
- Presentation - (100 points)
1. introduce each person in the group (each person must share something)
2. identify all the simple machines in the mousetrap
3. identify where potential and kinetic energy are in your mousetrap
4. describe each step of the mousetrap process
5. demonstrate the mousetrap
Grading - Mousetrap
To receive a grade of 100, the mousetrap must
meet all the requirements, be completed on time, and successfully
trap the "mouse". Each group will be given two opportunities
to trigger their trap to catch the mouse.
A grade of 85 will be given to mousetraps that
meet all the requirements, are completed on time, but do not trap
the mouse.
Grades below 85 will be given at the teacher's
discretion depending on requirements that are not met.
Extra Credit: (begin only when
all other assignments are completed)
1. Do you know any
inventors who used simple machines to help make our lives easier?
Locate an inventor who has done this. ( use Famous
Scientists as a search tool to find an inventor ) Write
a paragraph explaining the invention and how simple machines are
used in the invention - include a drawing or photograph of the
invention or inventor. Include a second paragraph with information
about the inventor (1 page).
OR
2. A
Time for Simple Machines see directions and patent form at
the end of the webpage on this link..
Evaluation Checklist
3.
Create your own Rube
Goldberg Invention that follows the idea of maximum effort
to achieve minimal results